Let the mechanics speak
Introduce players to what makes your game enjoyable through a short, hands-on experience.
For game developers & studios
Bring a playable version of your game into the social music experience of JukeBox One—where friends compete between songs and the winner becomes the next Song Host.
Our mini-games are already part of JukeBox One. We’re exploring partnerships to bring developers’ games into that experience.
Meet JukeBox One
JukeBox One is an iOS social music app that works with Apple Music. People create or join a room, connect their designated playlists, and share their music through member turns.
The Song Host is the member whose selected music plays for the group. In a normal session, members take turns. In a mini-game session, a short competition between songs determines the next Song Host.
The music is the reason to gather. The mini-games add a little friendly competition.
The music-session cycle
In a mini-game session, participating room members play a short challenge on their own devices.
The room reaches the next mini-game round.
Participating players take on the challenge.
Results go to JukeBox One’s server to determine the winner.
The winner becomes Song Host, their selected music plays, and the cycle continues.
Partner mini-games will be designed for optional participation, time limits, and fallback handling so that skipped or unfinished rounds do not hold up the music session.
The partner opportunity
We’re looking to work with game developers and studios to feature playable versions of their games as JukeBox One mini-games. A familiar mechanic, a short puzzle, or a compact skill challenge could become the group’s next competition.
An existing playable ad may provide a starting point. Together, we can explore adapting its gameplay for short competitive rounds, result reporting, and a smooth return to the music session.
A focused mini-game could also be developed from your game’s characters, assets, or core mechanics. We can discuss the creative direction, responsibilities, and scope together.
Gameplay with a role in the room
Playable ads already let people sample a game. JukeBox One adds a social setting and an outcome that matters within the session: becoming the next Song Host.
Why explore a partnership?
Introduce players to what makes your game enjoyable through a short, hands-on experience.
Place your gameplay in a session where friends are already sharing music and competing with one another.
Explore agreed measures such as starts, completions, and post-game link selections to understand how players respond.
Pilot scope and reporting would be agreed with each partner. Engagement, downloads, and commercial outcomes are not guaranteed; a link selection does not confirm an installation.
For the development team
A good fit is quick to understand, comfortable on mobile, and short enough for the space between songs. The integration approach would depend on the game and the pilot’s needs.
We would review your playable or concept, agree on a short challenge and scoring method, and define how it starts, reports results, and returns players to JukeBox One. Existing source material may need changes. We are open to discussing suitable formats rather than requiring one predetermined technology.
Not necessarily. A suitable format could let members complete separate instances of the same challenge and compare their results. Shared-world or direct player-to-player interaction would depend on the game and agreed scope.
JukeBox One would control the round and determine the winner through its backend. Partner integrations would need an agreed reporting interface and game-appropriate validation to reduce false or invalid submissions. Scoring, deadlines, and tie handling would be defined during integration.
Partner rounds must account for optional participation, departures, connection problems, and timeouts. Defined round limits and fallback behavior are requirements for keeping the session moving when a valid competitive result is unavailable.
A game link, a short description, and any existing playable are enough to start the conversation. For development, we would discuss editable source, approved assets, permission to adapt them, supported devices, and any external dependencies. Please do not send confidential source code in your initial inquiry.
A few practical questions
JukeBox One already includes mini-games between songs. Bringing outside developers’ playables into that system is the next opportunity we are exploring. Partner integrations, promotional banners, and partner reporting are proposed capabilities.
Independent developers, mobile game studios, playable-ad creators, and business-development or user-acquisition teams interested in exploring a short competitive game experience within JukeBox One.
After gameplay, a proposed banner in the group-session interface could link to the game’s App Store product page or an in-app App Store view. Players would choose whether to open it and whether to download the game.
A focused pilot could begin with one game and one short challenge. Together, we would agree on the adaptation, testing, timing, reporting, and commercial terms before development begins.
JukeBox One uses Apple Music for its music features, which require the relevant subscription and permissions. The proposed partnership concerns the mini-game experience. It does not provide an Apple Music subscription or imply an endorsement by Apple.
Let’s explore the fit
Tell us about your game and what you’d like to explore. Whether you have an existing playable or a new concept, we’d like to hear from you.
Use the questionnaire below, or email us directly if you prefer.
Tell us about your game
Interested in having a playable version of your game featured as a competitive mini-game? Tell us about your game and the experience you could bring to our players.
Please answer what you can. All fields are optional. We can work through the remaining details together.